Sunday 31 March 2019

The Almeria Infantry Regiment

Over the weekend I have finished the second battalion of the Almeria Regiment in round hats from the 1809-1811 period.

This was a two battalion regiment. The first battalion made it’s appearance a week or two ago.

Also completed is the high command for the army. The general figure first made his appearance on these pages back in January. Now he has been joined by an officer, who was originally a standard bearer who was given a pointing right hand from the Perry plastic French infantry set and a map in this left hand, and a fusilier who was a free figure supplied by Eureka Ministures.

Saturday 30 March 2019

Third Battalion, Guadalajara Regiment...and a Gun

This week has seen two new items added to the Spanish Napoleonic project.

First is the third battalion, Guadalajara Regiment, again in mixed dress.

Combined with the other two battalions the regiment had a satisfying muddled look.

Second is a gun set with the gunners loading the gun.

As I wait for 2 April to see what effect the demise of Google+ is going to have on this blog, I am working on two battalions for the 1809-1811 collection.

Tuesday 26 March 2019

Second Battalion, Guadalajara Regiment

This evening I put the finishing touches to the second battalion, Guadalajara Regiment. This is the first of two regiments that is dressed in a mix of uniforms and civilian dress so that they can be used to bridge the early (1805-1808) and the middle (1809-1811) periods.

There were great to work with and it was a lot of fun getting the uniform/civilian dress mix just right. It involved mixing four sets from the Perry range.

The third battalion is painted but not based yet.

To finish off, here are a few shots from our  Cruel Seas game from last Sunday.

Saturday 23 March 2019

1st Aragón Light Infantry

This week’s unit is the only light infantry unit intended for this army.

This is the last of the fully uniformed battalion from the 1805-1808 part of this army.

Next up is the second battalion with a mix of uniforms and civilian dress.

Wednesday 20 March 2019

The Almansa Dragoon Regiment

Riding out of the uniform store and onto the parade ground is the Almansa Dragoon regiment.

Resplendent in their yellow uniform coats, this regiment is the second dragoon regiment in this Spanish army.

I am not certain if the dragoons will be the last of the cavalry for this force, or whether they will be joined by a regiment of line cavalry at some point.

Awaiting their final uniform details are a battalion of light infantry that should be on parade by the end of the week.

Sunday 17 March 2019

Almeria Infantry Regiment

Fresh off the painting table is the first battalion of the Almeria Regiment.

Wearing round hats this unit is intended for the 1810-1811 period.

I was somewhat concerned about a unit all in brown, but the red facings, white cross belts and the mix of greatcoats on some of the figures makes them interesting.

There will be one more battalion in this regiment, but next off the table is a regiment of dragoons.

Saturday 16 March 2019

Back to Spain...

Last week the lead pile was renewed with the arrival of a parcel containing ten Spanish infantry battalions and a cavalry regiment.

The first unit to pass through the uniform store is the first battalion Guadalajara Regiment. As with the other regiments in this collection the first battalion of the regiment contains all of the grenadiers for the regiment.

It is my intention for this regiment, and another one that follows, that the troops are in mixed civilian and uniform dress. This allows me to use these units in the latter part of the early period (1805-1808) when the area was particularly poorly supplied with uniforms and through into the middle period (1809-1811). However, while there are two codes for the fusiliers in mixed uniform there is only the full uniform for the grenadiers. My solution here was to add some trousers over the gaiters of about half the figures with some green stuff and to paint some of the gaitered figures with trousers of varying colours and with some patches painted on them.

Next up will be a light infantry unit for 1805-1808 and a line unit in round hats for 1808-1809.

Sunday 10 March 2019

The Battle of Alexandria, or Canope

Today we fought the  third game in the series recreating the British attempt to evict the French from Egypt. The scenario is based on the Battle of Alexandria, or Canope, fought on 21 March 1801.

The Scenario

British Briefing


Following the Battle of Mandara on 13 March 1801 the French retreated to the Alexandria fortifications. It is known that they have been heavily reinforced. The British army has consolidated at the site of the Mandara fight and is preparing to lay siege to Alexandria. However, the lack of transport is severely hampering operations. All supplies have to be ferried from the fleet in Abukir Bay through the shallow Lake Abukir to a depot and then hauled by hand to the front. The result is that although the troops hold relatively good forward positions, keeping them supplied, particularly with ammunition, is a significant problem. Until secondary magazines can be established there is no possibility of any further action against Alexandria.


In the seven days since the Mandara fight the Army has managed to establish a redoubt in front of the Roman ruins, beside the Mediterranean and a further two near the head of Lake Abukir. Two smaller works have been constructed on the broad ridge than links the other two positions. 


On the morning of 21 March 1801 the French launch an attack.


The British force available and initial deployment is:


Moore’s Brigade

  • 23rd Foot (in camp)

  • 28th Foot (in the forward redoubt)

  • 42nd Foot (in camp)

  • 58th Foot (in camp)

  • Corsican Rangers (in camp)

  • One 12lb gun battery (in the forward redoubt)

Craddock's Brigade 

  • 8th Foot (in camp)

  • 13th Foot (in camp)

  • 18th Foot (in camp)

  • 90th Foot (forward in the redoubts)

  • One 6lb gun battery (in camp)

Stuart’s Emigré Brigade

  • De Watteville (in camp)

  • De Rolls (in camp)

  • Minorca Regiment (forward in the redoubt)

  • Dillon’s Regiment (in camp)

  • One 6lb battery (in camp)

Guards Brigade – Stuart

  • Coldstream Guards (in camp)

  • 3rd Guards (in camp)

  • One 6lb battery (in camp)


  • Two battalions of marines (in camp)

  • Hompesch’s Hussars (in camp)

  • 2 units Dismounted Light Dragoons (in the rear redoubts)

  • 2 12lb artillery batteries (in camp)

The terrain on which the fight takes place is largely open with a broad sandy ridge which the British occupy.


At the start of the game the only troops in forward positions are in the redoubts. The remainder of the troops are in their camps as indicated on the map (not to scale).


Alexandria lies to the west. No troops may move before the first shot is fired.

French Briefing


Following the Battle of Mandara you have retreated to Alexandria and the British have occupied the high ground around and west of the Roman ruins. You have been heavily reinforced.


Rumours are that the British are vulnerable. They have serious transport problems and are depending on supplies being ferried through Lake Abukir to a depot on the lake shore, then carried by the men to the forward positons. These is an opportunity here to drive them away from their depot and force them back up the isthmus. Your commander, General Menou, has ordered an attack on the morning of 21 March 1801. 

He has ordered that the attack will be made before dawn to catch the British by surprise. He has sent the brigade containing the Chasseurs a Cheval, the Dromedary Regiment and a horse battery to the right of the Alexandria Canal to threaten the British left and the connection to the depot, hoping to hold as many troops as possible in place there. He then instructed a strong assault on the British right, around the Roman ruins, with the intention of swinging right and driving on toward the British depot. The rest of the army is to support this attack.


Having issued the order to attack he has left it up to you, his subordinates, to direct the fight. You, as subordinates, need to interpret Menou’s vague plan and execute the attack.


The force available is:


  • 22e Demi Brigade Légeré (3 Battalions)

  • 75e Demi Brigade (3 Battalions)

  • Light battery


  • 4e Demi Brigade Légeré (3 Battalions)

  • 9e Demi Brigade (3 Battalions)

  • Light battery 


  • 85e Demi Brigade (3 Battalions)

  • 88e Demi Brigade (3 Battalions)

  • Light battery

Cavalry Brigade

  • 3rd Dragoons

  • 14th Dragoons

  • 7th Hussars

  • One horse battery


  • 22nd Chasseurs a Cheval

  • Dromedary Regiment

  • Horse Battery

Unattached Artillery

  • Light battery

  • 3 x field batteries


The chasseurs and Dromedaries must be deployed south of the canal but you are free to deploy the rest of your troops at any point between the northern end of the marsh and the Mediterranean (on the north table edge) 400mm in from the western edge, as indicated on the map.. Brigade structures must remain intact, but you are free to allocate the unattached artillery as you see fit.



You gain victory if at the end of the game you have succeeded in getting six unshaken infantry or cavalry units off the Eastern edge of the table.

Special rules this game only:


British Ammunition limitations: 

British artillery units start the game with limited ammunition:

Before the game begins roll 1xD6 for each battery with the following results to determine the state of ammunition with the guns:

  • 1 = 1 round of roundshot, 1 of canister

  • 2,3,4,5 = 2 rounds of roundshot, 1 of canister

  • 6 = 2 rounds of roundshot, 2 of canister

After the first artillery shot of the battle the limbers can be sent back to the supply point for more ammunition. They will wait for one full turn at the supply point and may then return to their guns. On return to the battery unlimited ammunition is available.

Infantry units will test for ammunition depletion every time they fire by rolling 1D6. A score of 4+ will indicate that ammunition is low. For any subsequent shot a 4+ will indicate that ammunition is exhausted. Small arms ammunition cannot be resupplied.

Terrain limitations: 

  • The slopes of the hills are classed as difficult terrain

  • Artillery fired to or from higher ground will re-roll hits

  • The Alexandria Canal is classed as difficult terrain


Night Effect: 

The first four turns of the game are before dawn and limitations exist on movement and visibility:

Turns 1 to 3 are will be full darkness. Visibility is limited to 200mm and night movement rules apply:

If no enemy is seen, movement must be declared with any wheeling at the start of the turn then as in a straight line (no oblique movement), then roll 1xD6

  • 1 or 2 deviate right – roll 1xD6 1,2,3,4= 30°, 5,6 45°

  • 5 or 6 deviate left – roll 1xD6 1,2,3,4= 30°, 5,6 45°

  • 3 or 4 no deviation

Turn 4 is prelight. Visibility is limited to 400mm and part night movement rules apply:

In no enemy seen, movement must be declared as in a straight line (no wheeling or oblique movement), then roll 1xD6

  • 1 deviate right – roll 1xD6 1,2,3,4= 30°, 5,6 45°

  • 6 deviate left – roll 1xD6 1,2,3,4= 30°, 5,6 45°

  • 2,3,4, 5 no deviation

Units that collide during night movement will be ruled disordered.

Turn 5 onwards is full daylight with no restrictions to visibility or movement.

All night and pre-light moves are made using markers and figures are only deployed when they are seen or in full daylight from turn 5 on. You will have seven cards.

How the Game Ran

The  French chose to hit the British right centre with all their infantry while the cavalry would operate against the British left.

From the off the night movement rules played havoc with the French advance. While the infantry were only suffered from slight deviations, but the cavalry and artillery soon was quickly dispersed across a broad front.

First contact occurred as dawn broke at the redoubt by the ruins and despite the strength of the position the 28th Foot only exchanged a single volley and then decided to abandon the place. The French left brigade swept around the redoubt, making for the ruins. 

Moore’s brigade formed a line back from the ruins as the other two French brigades came forward. The extreme right hand French brigade moved against the redoubts on the hill where the 90th Foot held the position. The 90th suffered no initial losses, but next turn took three hits and then needing only a one to save the hits, rolled three “ones”...the were soon pulled out of the front line.

The French left centre and Moore drew closer and closer and were suddenly locked in close combat. Unexpectedly the French failed and were driven back.

At the same time the Guards came forward and drove the French back. Things were looking grim for the French.

On the opposite flank the French cavalry had managed to sort themselves out. A regiment of dragoons charged into the rear of one of the redoubts along the canal, smashing the dismounted light dragoons and a gun there.

The Hompesch hussars attempted to intervene, but came off the worse, routed and headed for the depot.

At this point hunger intervened and we broke for lunch.

Returning from lunch the future of the French infantry still looked grim. But the British were not in the best shape either and after a few bad die rolls and things began to change. Two of Moore’s battalions ran out of steam and their brigade morale failed. 

The Guards too had taken a lot of damage and then failed their morale.

Craddock’s and Stuart’s Brigades formed on the hill, but they too began accumulate losses. Craddock failed first leaving Stuart and the unattached units on the field.

Craddock’s collapse...above before, and below after

When the Marines gave up their position and the French cavalry had a clear run to the depot, the battle came to an end.

So history was reversed, which presents me a with a challenge because now I need to create a follow up game to recreate a British evacuation from the Abukir isthmus.