With gaming activity at its lowest for many years and a low probability of any games before another few weeks, I decided go run a small solo game. Now I haven’t played a solo game in 25 years, maybe more, so this would have to be a bit of an experiment. I also wanted to make use of the terrain boards that I made earlier in the year.
I had intended that this was going to be a First Carlist War game, but when I went to the storage to get the Carlist figures out, they were at the bottom of the stack and I didn’t feel like taking everything out of the cupboard to get to them so I changed the game to the Napoleonic period and what could be better than the 1813 Bavarians, that have never seen the outside if their boxes since I painted them last year, against the French.
So I set up a table 2400mmx1200mm (8’x4’) with a broad stream running across it. The scenario would be that a Bavarian force would be charged with intercepting a French force retreating after Leipzig. The French force would have to brush the Bavarians aside and cross the stream. The stream would be passable at all points, but artillery could only cross at the ford.
Deployment would be random dice roll. The Bavarians would have three options on one side of the table while the French would have two on the opposite side. The Bavarians would be on from turn 1, but the French would have to dice to determine which turn they come on, with the exception of a cavalry brigade that would be on in zone 1 from turn 1.
The Forces
French
- Cavalry Brigade - 2 hussar regiments and a horse battery
- First Brigade - 7 battalions and a regimental gun
- Second Brigade - 5 battalions, a regiment gun and a field battery
Bavarian
- Cavalry Brigade - 2 cheveauleger regiments and a horse battery
- First Brigade - 2 small light battalions, 2 line infantry and 2 militia battalions and a field battery
- Second Brigade - 1 light battalion, 2 line infantry and 2 militia battalions and a field battery
The Initial deployment
Turn one
The French won the initiative roll and the cavalry brigade moved forward to face the Bavarian First Brigade. The horse artillery dashed forward and deployed ready to fire with the 9th Hussars to the left while the 5th Hussars dashed forward on the right and deployed at the foot of the hill.
Widely split the Bavarians could either consolidate and defend the river crossing or defend with some of their force and attack with the rest attack on two fronts. They chose the latter holding the right with the second brigade, while the first, supported by the cavalry would try to spoil the French deployment. The two battalions of the 4th line regiment pressed forward, forming a double line amongst the hedges. The 5th light battalion formed to the right of the line regiment while the 6th light occupied the wood. The two militia battalions remained to the rear in column so as not to mask the battery.
Meanwhile the two regiments of chevaulegers and the horse battery moved up onto the hill. The Second Brigade moved to cover the ford while the 2/6th battalion crossed the stream to form a link with the other brigades.
The action stared on the Bavarian left with the battery opening on the 9th Hussars. Three hits were scored followed by three saves!
Turn Two
With the infantry on the field the cavalry felt free to try to take the hill and the 5th Hussars moved forward deployed across the back edge of the hill, a risky position with the enemy cavalry so close while the 9th Hussars took position behind them. The horse battery opened on the Bavarian chevauleger regiment scoring three hits, none of which were saved.
Now that the French infantry had arrived the Bavarian found that their position was poor. They could not form up properly amongst the hedges and were in serious danger of being overrun. The battery was badly positioned although it did manage to cause a casualty on the 1/Joseph Napoleon battalion.
The Bavarian cavalry was also in a tricky position having taken those three casualties it was a risk of being driven off (in my rules units can take up to three casualties an still be in good order, which allows them to pretty much do as the player wants, but once they get to 4 casualties order starts to breakdown and they are likely to not do as the player wishes and in some situations will rout or quit the field). So rather than risk being shot at again the Bavarian chevaulegers charged. By chance the Hussars had advanced so close that they could not counter charge, but they at least had the advantage of being uphill. In the ensuing melee the disadvantaged French troopers managed to score 4 combat points to the Bavarian 2…causing the Bavarians to rout and, because the difference was two or more, giving the French the option breakthrough onto any target within normal move range they chose to take on the second unit of chevaulegers and broke it too, so much that it ran straight off the table, never to be seen again. Hooray for the 5th Hussars!!! But now they were well forward of their lines and disordered. They needed to rally before they could act again.
Turn Three
The Bavarian stole the initiative
The remaining cavalry regiment rallied from rout but needed to spend a whole turn doing nothing to recover, while the horse battery blasted the 5th Hussars, but even at canister range failed to score a hit.
The Bavarian First Brigade decided that their position was untenable and moved to join the Second Brigade across the stream. Leaving the 1/4th and the 5th Light in the front line to face the French infantry the rest of the brigade moved to the left. The 6th light, in the woods opened on the 5th Hussars and scored one casualty. Meanwhile the Second Brigade began to form up on the edge of the stream.
The French Second Brigade failed to arrive, but the First Brigade got a Quick Time activation which allowed them to storm forward into musket range of the Bavarians. However, the French columns possessed little firepower and scored only a single casualty from the four battalions that fired. The 5th Hussars retired to reform while the 9th came forward to cover the withdrawal.
Turn Four
The Bavarians retained the initiative and luckily the Bavarian First Brigade got a double time activation, which allowed them to move all of the line and militia infantry away, leaving the two small light battalions to cover the retreat. The Second Brigade meanwhile secured the stream edge. The Bavarian horse battery and the field battery of the Second Brigade opened on the 9th Hussars, scoring 4 casualties, disrupting the Hussars.
In the French turn the Second Brigade, consisting of 5 battalions of the 33rd Regiment, arrived in zone 2.
The hussar brigade rolled poorly for activation and the 9th regiment, with it commander out of control range, decided that they had had enough and quit the field.
The French First Brigade attacked the Bavarian light infantry, but the Bavarians were able to evade and the French infantry found themselves in an awkward a position as the Bavarians had been amongst the hedges. The regimental guns fired ineffectually at the Bavarian Militia, while the horse battery fired at the Bavarian 1st light battalion across the stream, causing a casualty.
Turn Five
The Bavarians retain the initiative, which was just as well as if the French had taken it they would have been able to get amongst the rear of the retreating columns of the First Brigade. By luck the Bavarian First Brigade again got a double time activation which allowed them to put good distance between them and the French First Brigade. The remaining chevaulegers regiment deployed to cover the retreat while the horse battery and the field battery opened fire on the 4/33rd battalion causing slight casualties.
The French 48th regiment was badly tangled in the hedges while the two battalions of the Joseph Napoleon regiment occupied the wood. The 5th Hussars reformed behind the infantry, while the 33rd Regiment turned towards the river, supported by the horse battery that inflicted two casualties on the leading militia battalion of the Bavarian Second Brigade.
Turn Six
The Bavarians still retain the initiative, but it suddenly occurs to them that the attempt to retreat across the stream was doomed, because the guns could only cross at the ford and the French Second Brigade was going to block that very soon. A defence of the hill was now a necessity and luckily they again got a double time activation. The 4th regiment turned back and formed a line on the left, with the 5th Light next to them, then the batteries and on the right was the 6th light. The two battalions of militia formed to the rear.
The chevaulegers, its job done turned and retreated while the 2/6th battalion from Second Brigade that was preparing to fall back across the stream of the took position to protect the extreme right of First Brigade.
Both French brigades achieved quick time activations which meant that 1/48th could rush forward and form line to pour fire into the retreating Bavarian cavalry causing heavy losses. At the same time the two battalions of the Joseph Napoleon Regiment advanced out of the woods and opened on the 5th light battalion inflicting losses. The French artillery concentrated on the 6th light severely damaging it too.
The 33rd Regiment meanwhile was struggling to pass through the fields on their front.
Turn Seven
Again the Bavarians retain the initiative, but fail to take a real advantage of it. The initiative rolls were poor, so bad in fact that the chevaulegers quit the field and the battalions on the hill only just held on. The guns blasted the 1/Joseph Napoleon Battalion causing enough casualties to disrupt it. The 5th Light infantry, not in the best shape itself scored lucky hits on the 3/Joseph Napoleon leaving it too in poor shape. Meanqwhile the 2/6th Battalion advanced to threatened the flank of the French 33rd regiment in the hope of disturbing urs advance against Second Brigade.
The French First Brigade scored badly on activation and 1/Joseph Napoleon decided that enough was enough and quit the field. The 1/48th advanced into range of the Bavarian 1/4th and opened fire causing enough casualties on the Bavarians to severely disrupt them. The 3/Joseph Napoleon fired at the 5th light and there were five hits, four of which were saved.
The 2/33rd cleared the farm and opened on the Bavarian Militia causing two casualties. Two other battalions of the 33rd also began to clear the fields while two remained within the fields.
Turn Eight
Again the Bavarians cling on to the initiative and the First Brigade, severely damaged as it is now. The First Brigade just passes its activation and holds ground. The 1/4th opens fire on the 1/48 but score only a single casualty. The rest of the Bavarians on the hill do damage to infantry on their front, but there are still four untouched battalions to the rear.
The 2/6th battalion opens on the flank of 1/33rd and scores six hits, but the lucky 1/33rd saves three.
In the French turn the 1/48 moves to the attack, advancing on the 1/4th Bavarian while the rest of the brigade close up. In the fight that follows the 1/4th fails to damage the French battalion, but the French shake the Bavarian infantry and when they close for the fight the Bavarians disperse. Other units of the First Brigade also do damage and on a short space of time the 5th and 6th Light battalions are in a serious situation
Fearing a flank attack 1/33rd the 5th Hussars attempt to move to a position from where they could counterattack, but they roll badly for their activation and are tardy, unable to get close enough to countercharge if needed. But the 33rd is coming up fast. The 2/33rd fires again at the Bavarian militia across the river, disrupting it. The 1/33rd fires on the 1st Light, scores 5 hits, but the lights save 4!! The artillery opens on the 1/6th that had also crossed the stream and causes 5 hits, of which 4 are saved.
Turn Nine
The Bavarians retain the initiative and only just pass their activation. The 2/4th fill the gap left by 1/4th but their musketry is pitiful scoring only one hit. The 5th Light and the field battery on the hill fire at 2/48th and score 5 hits, but 3 are saved. The 6th light and the horse battery fire on 5/48th but score no hits!!!
In the Second Brigade the militia lining the stream fail their activation and are dispersed. The second militia battalion steps forward to fill the space and opens an ineffective fire. The 2/6th fires into the flank of the 1/33rd again, supported by the Second Brigade’s field battery and is severely disrupted. The 1st Light battalion lends is weight to the fire and scores three hits all of which are saved.
At the French turn comes around the game is at a critical point. The 5th Hussars charge the now shaken 6th Light. At the same time the 4/48th charges the disrupted 5th Light and the 1/48th attacks the 2/4th. In the resulting combats the 6th Light is destroyed by the hussars who breakthrough onto a militia unit behind which is in turn routed. The 4/48th destroys the 5th light and then wheels onto the flank of the Bavarian horse battery whose gunners re driven off. Only the 1/48th has an adverse result, pushed back from an equal fight with 2/4th
In the Second Brigade the 1/33rd had had enough and routed, but there are three untouched battalions in the brigade. Two of which open on the 2/6th causing 5 hits, four of which are saved…this unit I blessed with good fortune for after four turns of combat it carries only two casualties.
But fortune is not so good for the First Bavarian Brigade, forced to do a brigade morale test because four of its seven units are destroyed, shaken or disrupted. It fails the test and the brigade quits the field. At this point the Bavarian commanders have struck their tents and are on their way back to Munich.
The game is ended.
I have enjoyed my return to solo gaming.
Great to see your first solo game in such a long time went so well and the terrain boards are exquisite. Cheers Greg
ReplyDeleteThanks Greg, yes it was fun and at lest I didn’t start arguing with myself,
DeleteGreat report Mark and the terrain tiles look smashing! There was a hell of a lot of successful saving throws in there - my bete noire but most rules these days seem to use them! I did wonder if the French were going to manage it when the Bavarians held the initiative for so long...but they got there in the end. How did you find solo gaming? I have tried it a couple of times but can never get away from the fact I know what the other side is planning to do next.....
ReplyDeleteI agree the knowledge what the enemy is going to do can be a problem, but you can get around it by introducing some randomness, as I did with deployment. The other problem to overcome is the personalities of other players - cautions, rash, etc, but again that can be overcome by dicing cor commander abilities and applying a penatly or advantage for unit activation. Another though I had was to use a random activation - maybe cards - with one card for each brigade. So that you have no odea which unit is going to move next.
DeleteYes there were an extraordinary number of saves and I too though at about Turn 4 that the French had no chance, but just a couple of good turns was all it took to turn the game.
Great looking game, I guess you are at .500 solo as you have a win and a loss from the table. :)
ReplyDeleteYes it was fun. Now that I am not working Fridays I think I will try for a solo game every two weeks, or more frequently if chores permit.
DeleteMark, I really enjoyed your solo Napoleonic outing. Troops look fab and as others have said, your terrain boards superb. I am especially impressed by your river. Hope we don’t wait until 25 years before you treat us to another solo battle.
ReplyDeleteThanks Jonathan. You will definitely see more solo games.
DeleteA lovely looking game and great AAR Mark. All my games are solo at present due to the Covid-19 issues that we all know about. Fortunately the rules I like and use all have some form of C&C built in so I can't always gaurantee what I or my 'opponent' will do each Turn. So this friction works well for solo games, but I do miss FtF gaming as we all do.
ReplyDeleteThanks Steve. I plan to try a few new ideas in my next game...maybe next Friday unless certain chores are arranged for me!
DeleteThanks for the post Mark, I really enjoyed your table and troops. Glad your solo games are going to be scheduled as a regular thing.
DeleteThank you Norm. Having decided that I will have this on a regular schedule, I have managed to set up two tradesman appointments on the next two of my Fridays off that will prevent a game!!
DeleteGreat AAR report Mark, nice to get the toys on the table even if it is a solo outing.
ReplyDeleteBest wishes
Stuart
Thanks Stu. In deed it was nove to get the toys out if their boxes.
DeleteA great looking game Mark
ReplyDeleteIt’s nice to see all the pretty toys out on the new boards...
I don’t mind the odd solo game... I have always used it as a way to get to know new rules.
All the best. Aly
Thanks Aly...it makes for a great parade (may there be many more) and creates an interesting mental challenge...something very much needed in these weird times.
DeleteLovely looking game, splendid troops and great terrain!
ReplyDeleteBest Iain
It was a bunch of fun...took me back a few years.
Delete