Thursday, 14 November 2013

RJW Game Part 1

For the last 29 years a group of friends have travelled to Lake Tarawera, south of Auckland, for a weekend of wargaming. When we started out we would drive down on a Friday night, game Saturday and part of Sunday then drive home. The “Tarawera Weekend” slowly stretched to a longer weekend, gong down on the Thursday instead of Friday, to the point has now extended to nearer to a full week this year, where we went down on the Tuesday, played games on Wednesday through Sunday, driving home on the Sunday afternoon.


My contribution this year was the Wednesday game - a Russo-Japanese War game. My apologies for the distortion of historical fact here, but here is the basis of the scenario. Set after the fall of the Motien Pass and before Liaoyang, the scenario sees the Japanese First Army trying to position itself for the advance on Liaoyang.

 

Background


Facing the Japanese advance is the 5th Siberian Division under General Barishenkov. Now Barishenkov had taken over command of the Division after it had been defeated at the Yalu. The Division was badly demoralised and had lost most of its artillery and machine guns. Barishenkov had done wonders to restore morale. He scrounged together a couple of batteries and some machine guns, but as the situation worsened to the south west one of his brigades was stripped away and he was left pretty much on his own to face the threat from the Japanese First Army.

 

When Motien Pass fell the Russian CinC, General Kuropatkin, recognized the threat to this left flank and moved to strengthen it. He had little faith in the Siberian troops and ordered General Gemmersheim’s newly arrived European Ninth Infantry Division to Barishenkov’s support, reminding Gemmersheim that a defeat here could have serious ramifications in European Russia, where the war was unpopular. Kuropatkin closing remarks to Gemmersheim were “Do not disgrace the Service.”

 

The dispatch of Gemmersheim to Barishenkov’s support set up a potential for conflict. First, Barishenkov had little respect for the European commanders who he seemed to have little understanding of the way this war was developing. Second, Gemmersheim and the European generals had little respect for the Siberians, whose record in the war was not good. Third, Kuropatkin sent his chief of staff, General Popolov, (with four batteries of artillery) to liaise between the two officers, both of whom were mistrusting of his intentions.

 

The Japanese side was far more ordered. The First Army was ordered to clear the mountains of Russians and prepare to advance on Liaoyang. The CinC, General Kuroki, advanced promptly and soon came up on Barishenkov’s position at Chaiotou and prepared to attack. However, before he could make his formal plans, he was called to an urgent conference at Dalny. Not wishing to miss the opportunity to drive off Barishenkov, Kuroki ordered his three divisional commanders to coordinate an attack.

 

The Terrain

 

I wanted a terrain that was both challenging to play on, but visually impressive. The area is mountainous with deep valleys. I read in several accounts in this area that described the terraced hillsides and fields of Kaoliang that stood six to ten feet tall. So I envisioned one end of the table as the end of a narrow valley that opens out into an area of broad cultivated ridges along the rest of the table.

 

I built two terraced hills that would sit on one end then a long narrow ridge that extended through the centre of the table. There would be three built up areas; a large walled housing structure - a hutong - in some parts of China - and a walled monastery that would make excellent strong points, and one small farm. Most of the area will be heavily cultivated (including some Kaoliang – for which I would simply use my existing wheat fields) and the fields surrounded with stone walls (based on a wartime photograph). Although the area is heavily wooded, I chose to have only a few areas of woods purely to break up lines of sight. A stream would run diagonally through the table.


The map of the table




The actual table layout


Deployment

 

Since Barishenkov was in position he got to deploy first. His two regiments, two batteries and two machine gun stands were augmented by a Rifles regiment He was allowedpo  deploy up to the half way point in the table and within 1 meter of the ends. He could prepare up to 1.2 meters of trenches. Once the deployment was decided, any troops or trenches that could not be seen from a given location on the opposite table edge were to be removed.

 

The commander of the Japanese 2nd Division is the first Japanese unit to arrive on the field and would then be allowed to make a reconnaissance. To make this recon he will have a pieces of string 6 meters long. Fastening one end to the starting point on the table edge he would trace the route of the recon party back to finish point on the same table edge. The string could pass through any part of the table and it may be possible for the recon party to observe any trenches or troops that fell within their line of sight (a die roll 3,4,5,6 if in the open, 5,6 if covered or 6 of well covered to see.) If the recon party string passed within 150mm of an enemy position the recon party would roll a die and if a 1 was scored, the recon party would survive, report the position and move on, if a 2,3 they would be repulsed without gaining any useful information and could move on, a 4,5 the party would identify the position, but be repulsed with enough losses that they could not continue. A 6 the recon party is lost and does not return and the recon has failed to gather any information.

 

Once the Japanese recon is complete the three Japanese players will make their plan on the understanding that:

The 2nd Division will be on the table on turn 1 at position A

- The Guards Division will begin arriving on turn 2 (last units on turn 4) at position B

- The 12th Division will follow the Guards, but may take a different route to begin arriving at point C on the map on turn 3. But the arrival on turn 3 will not be certain. On turn 3 the player will be told he needs to roll 1xD6 and will require a 4,5 or 6 to arrive. Then on turn 4 he will require a 3,4,5 or 6 and so forth until on turn 6 arrival is guaranteed.

- The Japanese will have problems with their artillery. Each division has two battalions each of three batteries. Because I have models for only six batteries of the 18 that are available for the Japanese, only six can be on the table, the remainder having to be positioned off table. Both the Guard or 12th Divisions will march their forces with one infantry brigade leading, followed by an artillery battalion, then an infantry brigade and then an artillery battalion, so that artillery will be delayed coming into action.

 

Russian planning is less coordinated. After Japanese planning is completed, Barishenkov’s troops will be laid out again and he may change the position of one unit.

 

All other Russian units arrive on the table as follows:

 

Popolov personally arrives on the table and is informed at this point that during the night a mixed force that had been escorting a machinegun company has stumbled across his camp and he has ordered them to join him. This force consists of two machine gun stands and seven infantry stands. This force can be deployed anywhere on the table up to 1 meter from the friendly edge. His artillery is to be deployed off the table.

 

Gemmersheim:

 

- 1st Infantry Brigade: Arrives at Position E on turn 1

- 1st Artillery Battalion: If Popalov decides to keep his batteries off table this battalon may arrive at E on turn 2

- 2nd Infantry Brigade: Arrives at Point E on turn 3

- 2nd Artillery Battalion: Is available off table on turn 3



Saturday, 28 September 2013

Back into it...

I haven't posted much recently because we have been on holiday in Europe - two weeks in Italy and one in France.

As any good wargamer knows, any holiday should include some wargames highlights and for me there were four wargames highlights:

First was a visit to the museum inside the Vittoro Emanuel memorial in Rome and the examples of the Bersaglerie uniforms from 1866 contained therein.

Second was the Naval Museum in Venice. This was four floors of displays of model ships, uniforms and equipment. 

Third was the Musée de l'Armée in Paris - surely a must for any wargamer who visits that city.

Fourth was finding a model soldier shop in Paris, a mere 150 meters away from the hotel. These were real model soldiers - 54mm and 30mm flats. I bought a couple of 54mms, but was really tempted by the flats.

My time away was tinged with a little sadness when I read that Donald Featherstone had died. While I wasn't a fan of most of his writing, his "Wargames Campaigns" is among my favourites.

On our return there were three little parcels of RJW figures waiting to be sorted for painting.

Tuesday, 20 August 2013

Ligny Refought

On Sunday our regular group played a Napoleonic game based on Ligny. There were four players per side and one umpire. It was the fourth game we have played in the Waterloo series this year.


Vandamme attacked first against a weakly held Prussian right at St Armand, but despite some initial success struggled to make headway and after a while shifted right, across the stream in an effort to join Gerard's attack on Ligny.


On the opposite flank Gerard was cautious, expecting (quite correctly as it turned out) a Prussian force to advance against his right. The Prussians took advantage of Gerard's caution and pressed forward.


Meanwhile the Prussian cavalry arrived and filled the space between the two Prussian wings. But no sooner had the Prussian troopers begun to form up than the French Guard cavalry arrived. The two cavalry forces were soon locked in combat in which the Prussians were bested and driven from the field.


Gerard managed to drive off the Prussians he had been fearing on his right, but his left collapsed to s strong Prussian assault. The Guard infantry then intervened and after a very close fight managed to drive back the Prussians.

The French now were free to march against Ligny and the battle ended. 

Saturday, 17 August 2013

The RJW Armies Expand

Well the great annual weekend of wargaming at the lake was postponed - it was actually to be more of a week than a weekend this year - equally due to a leak in the roof of the lake house and to illness of one of the party. So instead of ending tomorrow, we don't go down until November.

There is a silver lining to this dark cloud, however, and that is the expansion of the RJW armies for use in my scenario for that weekend. My intention was to expand the Japanese by four regiments and the Russians by two. I placed the order on Tsuba Miniatures. True to form Markus' service was up to the usual standard and eight days later they were on the doorstep - literally half the world away. 

But I stuffed up the order and ordered too many Japanese rank and file - 42 too many figures to be precise. So there has been a change of plan and instead of four regiments, with the addition of some more command packs I will have expanded he army by eight regiments. So by the time that the game is played in November there will be three divisions - the whole 1st Army. The Russian expansion will go ahead as planned.

I have also been working on some more pieces of scenery for the game. I have finished a small temple plus two stone and thatch buildings and started work on some unique hill pieces.

Tuesday, 13 August 2013

Reminiscing

Maybe it is an odd thing to admit to, but I can't remember a time in my life that didn't feature model soldiers. The first "little men" in my service came from my aunt who sent me some Britains 54mm guardsmen in 1966 either for my birthday or Christmas and from that moment on I was hooked. The next defining moment in my magnificent obsession came in 1968 when I saw the film "Custer of the West". The Civil War scenes at the beginning of the film started my life long interest in the American Civil War - although when I bought a DVD copy of the film a few years ago I was bitterly disappointed that it didn't live up to my childhood memory! 

What kicked off this line of thought was reading this article on the BBC news site a while ago about H.G. wells and his book "Little Wars" http://www.bbc.co.uk/news/magazine-22777029. I suppose all of us who have suffer from this obsession have a trigger point that moves us from playing with toy solders to gaming with model soldiers and for many it was H.G. Wells' book. But for me that moment came in 1972 when my parents gave me the book "Charge!: Or How to Play Wargames" by Peter Young and J.P. Lawford. I still think this is the best wargames book ever written - and my copy is still in near mint condition. At least once a year I break it out and read part of it again. .


What makes this book so great for me is the stories told in the examples. There are the two players, Smith and Jones, who have a banter between them. "Oh bad luck, old chap"' says Smith with a wry smile as Jones removed the five casualty figures... In many ways that same, or similar,  banter is present in the groups of people I have gamed with all my life, so there is ring of truth in it and I love it.

Other books have had an influence on my obsession with model soldiers such as, Terry Wise's "Introduction to Battlegaming", Charles Grant's "The Wargame" and Donald Featherstone's "Wargames Campaigns", but "Charge!" still holds the prime position.

Not only was "Charge!" my first wargames book, but it also inspired me to write my first set of rules. This was by necessity because while Charge was written for Seven Years War battles, I wanted to play American Civil War games, so there was a need to customise. Since that time I have rarely used a commercial set of rules, and when I did they were heavily customised.

Oh well, enough reminiscing...back to the painting. I have decided to expand the Russo-Japanese armies by adding another six Japanese infantry regiments and two more Russians, plus eight Japanese and two Russian machine guns.

Sunday, 21 July 2013

First Bull Run Refought

Today, the 152nd anniversary of the battle,  we refought the First Battle of  Bull Run, or Manassas. 

The Union Army
Hunter's Division: Porter's and Burnside's Brigades, with two batteries
Heintzleman's Division: Franklin's, Willcox's and Howard's Brigades with two batteries
Tyler's Division: Sherman's, Keyes' and Schenk's brigade with one battery

The Confederate Army
Army of the Potomac: Bonham's, Cocke's, Evans', Early's Briagdes, along with three batteries and the Hampton Leigon
The Army of the Shennandoah: Jackson's, Bee's, Bartow's and Smith Briagdes, along with three batteries.

The Game

The game assumed that McDowell executed his turning movement as planned and started with Burnside facing off against Evans on Matthews' Hill. Bee and Bartow's brigades are marching to Evans' aid. Porter's Brigade is crossing Bull Run in support of Burnside.

Burnside attempted to flank Evans but struggled to get going. Not until Porter was able to come up on Burnside's left, could Evans be forced back, by which time Bartow and Bee  had formed a solid line behind him. Jackson had by this time arrived and formed on Henry House Hill. Cocke's Brigade came up on Jackson's right.

Burnside faces Evans, with Bartow and Bee forming to the rear. Porter follows Burnside across Bull Run.

The Confederate line stabilised in the low ground between Matthews' and Henry House Hills, while Heinztleman's Division came up and formed to the right of Burnside.

Heintzelman forms on Burnside's right

With a sudden rush Porter attacked and dispersed Bartow's brigade while Sherman's Brigade, with Keyes in support, moved to flank the the Confederate line in the low ground. Evans swung back to face Sherman, while Jackson and Cocke came forward. Sherman was forced to face Jackson. 

Meanwhile Kirby-Smith's and then Early's Brigades extended the Confederate left, overlapping Heintzleman. The Union advance stalled. Burnside's Brigade was caught in a vicious crossfire and began to retreat. Franklin's Brigade was similarly engaged, but managed to hold its position for a turn.

On the Federal left Schenks' Brigade finally arrived at the stone bridge and  prepared to cross, covered by Carlisle's battery. Things were beginning to go badly for Sherman and when Jackson opened a heavy fire, Sherman's brigade melted away. 

Flanked by Jackson, Sherman takes heavy fire

Porter, in an attempt to ease the pressure on the Union left charged forwad and drove back Evans, but when he attempted to drive off Jackson, he was halted and then driven back.

Keyes' Brigade, assisted by Schenck attempted to cover Sherman's collapse, but they were caught by the arrival of Bonham's Brigade and were driven back by a concerted attack by Cocke and Bonham. 

Bonham and Cocke roll up Schenk and Keyes

On the Union right Willcox's brigade charged Early and despite an initial success failed to drive him off. At the same time Howard's brigade was caught in a fire between Bee, Smith and three Confederate batteries, and gave ground.

The whole Union army was in retreat and the game ended, much the same way as the original battle ended.















Sunday, 7 July 2013

RJW Game and More

Today we played another RJW game. Once again this was a shake down for our main event in August. Lots of things learned and good fun had by all. In the end the Japanese failed to make any real headway and their attack was repulsed with a heavy loss.

Here are a series of images from the game. 

A Russian infantry regiment and their machine guns in their central redoubt, with their batteries on the ridge behind.

The advance of the Japanese centre on the redoubt

The Russian infantry on the right of the redoubt

The advance of the Japanese Kobi Brigade

All infantry figures are Tsuba Miniatures, artillery and MGs are by Redoubt.

And the new project...

Early War WWI

The first batch of 1914 WWI figures figures are completed. This includes:

- 13 stands of French infantry
- 3 stands of French HMGs
- 13 stands of German infantry
- 4 stands of German HMGs
- 6 stands of Belgian infantry
- 1 stand of Belgian HMGs
- 1 Belgian Minerva Armoured Car

Below are a couple of images of the Minerva AC from 1st Corps