Today we played the Samurai/Korean game I mentioned on June 1 (LINK). Since the Japanese players could not know of some of the Korean details, they are presented here, after the fact.
The Korean Briefing
On September 1592 the guerrilla leader Cho Hon, supported by a force of monk-soldiers attacked Chongju and drove off the Japanese occupiers. With this strategically placed city back in Korean hands, the main Japanese supply line from Pusan to Seoul was effectively severed. But no sooner had he secured the place than the local governor claimed credit for the victory and brought forward a force or regular soldiers to garrison it. He then prepared to carry out a campaign of liberation in his name throughout the rest of the province. Deeply offended by the slight Cho Hon withdrew to the mountains refusing to take any further part in the operations, but as the Japanese begin to move to retake the place he reluctantly re-entered the fight.
Cho Hon occupies three passes through mountains that cover a little over quarter of the table and that part of the table that lies across the Geum River. The Japanese are coming, and in force. His object is to delay the a passage of as many of Japanese units as possible through these areas until the main Korean force can arrive. He can deploy his command in an any position within the mountain defined area and can be conceal within any piece of terrain that contain at least one stand. The monks must commence the game within the Temple of Infinite Harmony.
Cho Hon's Command
His force consists of :
- Ten stands of guerrillas that can be grouped into units of one or two stands. Note that these are ad-hoc formations and they can be broken up and formed them as he sees fit.
- Fifteen stands of Monk Soldiers.
Victory Conditions
To win the game Cho Hon will commence the game with 10 honour points then gather them at the following rates:
- +1 each Japanese unit destroyed by a one of your units
- +2 if a destroyed Japanese unit is samurai
- +10 for each Japanese clan leader killed in close combat with one of your units
- -10 if the Temple of Infinate Harmony is captured or destroyed by the end of the game
- -1 for each Japanese unit that crosses from the mountain area to the plain
- -10 in Cho Hon is killed or capturedthe difference between scores is 2 or greater in which case the leader/hero will roll 1xD6 and a score of 5+ means he is killed, otherwise he will be captured. Heroes can fight in individual combat with other heroes.
The Korean Regular Army is controlled by the two umpires and is in camp around the castle and cannot form up until the Japanese come within line of sight.
So to the game...
Before play began the Japanese players all played the snakes and ladders type game to determine where a when the various commands would arrive on the table the result of which was that Il Naomassa would arrive point A and Katō Kiyomasa at point B on turn one. Kuroda Nagamasa would arrive at A on turn two. Ahimazu Yoshiihisa and Mastuura Shigenobu would arrive on the table edge marked by Point C on turn 4.
A
Below are some shots of the of the peaceful region of Chongju before the arrival of the armies.
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The view from Point C on the map.
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Looking North along the Guem River |
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Looking through the mountains from Point B |
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The view from Point A |
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The sleepy village in the mountain valley |
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As the action begins Katō Kiyomasa moves to attack the Temple of Infinite Harmony
| The monks appear on the plateau above the temple and shower arrows done on Kāto's troops, but fail to cause the Japanese any loss |
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The Monks storm out if the cave beneath the temple. The drive off one of Kāto's units, but fail to break it. |
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Il Naomassa approaches the gates of the temple, but thinks the better of assaulting the place. |
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Kuroda Nagamasa advances on the left of Il Naomassa |
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Kāto is taking damage from the monks. |
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Outside Chongju the left wing of Korean regular army sights the first Japanese beyond the river and start to form up. |
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Mastuura Shigenobu approaches the Geum and prepares to cross. |
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The Koreans react to Mastuura Shigenobu's approach |
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In the Temple of Infinite Harmony the monks defend the gates. |
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Kuroda Nagamasa's unit of mounted Samurai crested the ridge at the exit point of the mountain valley and sees Chongju and the Korean regulars for the first time from this direction. |
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In the valley Kāto's difficult passage of the valley continues. |
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Ahimazu Yoshiihisa starts to cross the Guem. |
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Unable to form properly, the Korean infantry of the right wing turns to face the Japanese coming from the mountain pass, but are charged by Kuroda Nagamasa's Samurai, two Korean units are smashed is quick time. |
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Il Naomassa bring his cavalry forward. |
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Il Naomassa and Kuroda Nagamasa lead their bodyguards in a change into the fray. Il Naomassa drives back an attack by the Korean cavalry while Kuroda Nagamasa smashes another two Korean infantry units. In a very short space of time neatly half the infantry of the Korean right wing is in flight. |
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Ahimazu Yoshiihisa had initial success, driving off two units of Korean cavalry, but suffered from a vigourous Korean counterattack in which Ahimazu Yoshiihisa was killed. |
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The Korean cavalry
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Ahimazu Yoshiihisa's command struggled to make any headway against the Korean cavalry. |
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In the mountain valley Kāto has burned the village. |
As the time rolled around to 4:00 PM the game came to a conclusion. In the end:
- Kāto took the Temple of Infinate of Harmony and killed Cho Hon in battle.
- Il Naomassa and Kuroda Nagamasa had driven off the Koreans of the right wing, although Kuroda was killed
- Ahimazu Yoshiihisa and Mastuura Shigenobu fought a hard fight, but could not make headway against the Korean left wing.
- Il Naomassa had found a way into the fortress.
Il Naomassa scored the most honour points and was declared the winner of the day.
You have really excelled yourself here Mark, in both figures and terrain. All beautifully done. Did you lose any sashimonos during play? They are the bane of my life. Great to see all this finally get an airing.
ReplyDeleteI was really pleased that way it went. There were a couple of glitches in the rules, but at the end of the day I think everyone enjoyed themselves. I haven't done a full examination of the armies for damage yet...was too tired to even take them out of the car yesterday. Will do that later today and examine and repack everything in due course...nothing ever repacks properly!
DeleteNice succinct AAR, Mark! I should have done better as Mastuura, if only I had won that charge by my Samurai that was within a mm or two of being out of range, I probably could have overcome the Koreans between me and the fortress!
ReplyDeleteIt's hard to remember everything in the game when you run from one end of the table to the other...that's why you have so many more photos that me! I was surprised that you didn't do more damage to the Koreans considering the damage done to me by the Samurai...mind you they did have three of the four mounted units in the game.
DeleteThat was amazing! Many years ago our local group did this war in 15mm using DBR rules but your collection is so much bigger and better. Great AAR as always, love reading any of your AARs. Probably my favorite wargaming blog.
ReplyDeleteThanks Joseph. It was a great way to spend a Sunday and all worked pretty much as planned.
DeleteA cracking looking game Mark…
ReplyDeleteIt looks like there was a lot of action all over the table…
All the best. Aly
Thanks Aly. It worked out well. The intention was to create some stress for the Japanese coming through the mountains, although the guerrillas and monks were never going to be able to stop them completely, and that would largely be the morning game. The afternoon game would be the storming of the fortress that would reach its crescendo around mid-afternoon. The Japanese were always gong to win an our objective as umpires controlling the Koreans was just to cause as much havoc as possible. It was all a bit of fun with some colourful armies on a Sunday in winter.
DeleteVery impressive Imjin War gaming! Love the terrain and figures; very inspiring!
ReplyDeleteThanks Dean. It is an interesting period to work in.
DeleteThat is a great game to behold Mark, with lots of lovely units and terrain to enjoy. Excellent scenario and background info too:)!
ReplyDeleteThanks Steve, it was a fun scenario to research and write, all the better because is worked out pretty much as expected.
Deletegreat job on all the terrain and figures. The table really does invoke the feudal Japan vibe. Does every force have their own back banner color (whatever that thing is called)? that would make it easy to tell who was who. 😁
ReplyDeleteglad the experience was worth the wait.
Thanks Stew, I did spend a bit of time working on the terrain (as you sell see in the next week and a bit with a couple of posts that will describe the building of it).
DeleteMost of them carried a back banner, or sashimono, that was associated to their clan. Then there were the tall banners carried by each unit. Makes for a really colourful bunch.
Great looking game, figures and terrain, it looks like it was a most entertaining game for those involved.
ReplyDeleteThank you Peter. It was a lot of fun.
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