Monday, 12 October 2015

Five Games in Five Days - Part 1

Last week we held our annual wargaming group’s “away” event. This was the 31st year of the event and took place at one of the group’s home on the shores of Lake Tarawera and there were eight of us attending.

 

There are many traditions that have grown up around this event, but central to everthing is that this is about a group of friends coming together to have fun and play wargames. As a result the games are carefully planned to be both challenging and fun, and although there may be disagreements on the table, what happens at the table, stays at the table.

 

Because games involve between six and eight players and we have all day to play each of them,  they tend the large. The size of games creates quite a logistical exercise, as I mentioned in a previous post, to get armies (more than 5,400 figures and 120 gun models, plus wagons, limbers, etc were used in the various games this year), terrain, sleeping gear, food, wine, beer and people from our homes in Auckland to the venue.


This year four of us arrived on Tuesday afternoon and at once set about clearing out the garage and set up the gaming table for the first game. The rest of the afternoon and evening was spent relaxing in this wonderful setting in glorious weather. 


 A view from the deck in the setting sun, with Mount Tarawera in the background

Two more of the group arrived in the evening and we dined, drank wine and talked until late.

 

Wednesday morning dawned fine and clear with the promise of a warm day. This day’s game was my Russo-Japanese War game. It involved five players with me umpiring. The game was based very loosely on the Battle of Yalu where the Japanese First Army was attempting to force a crossing of the river. To make it a little more interesting than just an assault on a prepared position, I decided that the commander of a Russian division had been spooked by the Japanese build up and had abandoned the position, retreating west. When his commander heard of this, the divisional commander was relieved of command and the division ordered back to its position with another division in support. The Russians therefore were to be bivouacked on the table, but not in their defences. The Japanese were to move onto the table. I also gave the Japanese the option of flanking the Russian position by moving through some difficult terrain.


The Siberian Division in their trenches

The Japanese 2nd and 12th Divisions form for the attack 

The Japanese chose not to flank the Russian line (to my disappointment since I had allocated nearly a third of the table to enable this), but deployed the Guard opposite the works and the 2nd and 12th divisions against the Russian right. The Guard struggled to get any sort of fire dominance and eventually shifted right where that were able to bring a concentrated artillery and machine gun fire on the Russian works. The Siberian Division that was posted here held out doggedly and the two Russian machine guns in the trenches will go down in history because, they held on for three turns despite being under heavy fire and being shaken - which meant that to remain where they were they needed a 1 on a D6 ( so that is six "1s" that were rolled). 


The Japanese 2nd and 12th Divisions struggled to make headway against the Russian 10thDivision, despite the advantage of numbers in infantry, machine guns and artillery. Finally the Guards charged the trenches and carried them after a bloody combat that involved two or three Russian counter attacks.


The Japanese Guard repositions and...

...Assault the trenches

The 12th Division attack
The desperate defence
 

Finally the pressure on the Siberians was too great and four or five battalions that were shaken or severely disrupted failed to respond to their commanders orders and quit the field. With the Siberians gone the Russian 10th Division could hold no longer and the game came to an end with a decisive Japanese victory.

 

The rules used here, as in all but one of the games for the week, were homegrown.

 

With the game ended the armies were returned their boxes, the table was stripped back and then re-set for the next day’s game. It had been a gloriously sunny day and the temperature had reached as high as 24 degrees Celsius. We had a few drinks on the deck as the sun began to set and sat around a brazier until a cool breeze drove us inside. A dinner of venison washed down with red wine followed. Late that night the remaining two of our party arrived.

 

There had been a bit of rain overnight, but Thursday dawned clear. Always an early riser I went for a bit of a walk along the lake front a little after 6:30. It was cold out and there was frost on the jettys, but the walk was invigourating. The native bird life there is amazing and I saw dozens of Tuis, a number of Wood Pigeons and even a hawk sitting sunning itself on one of the jettys.


Wood pigeons in the tree outside the garage


After breakfast we started the second game, a Franco-Prussian War battle. This time there were seven players, three Prussian and four French, each of us commanding a division in our respective armies. The scenario was a simple one – take and hold the farm and church that crowned the two dominant hills in the centre of the table. I commanded a Prussian division and had all the reserve artillery and a cavalry brigade. My objective was to hold a position opposite the hills and occupy the enemy’s attention until our two flanking divisions could come up, then my force could move to the attack.

 

The French were quick to occupy the objectives and, although I out gunned them fourteen batteries to six (and two of those were mitrailleuse batteries), I could not get fire superiority and I was getting knocked around by French long range fire, and was threatened on the right by the arrival of a French division.

Note that the images that accompany the FPW game are not in any seqential order


Suddenly, just as our attack was beginning to develop on the left, the arrival of a fourth French division in the rear of our flanking force caused the flanking movement to stall. At the same time a fresh brigade joined my command and I pressed it forward against the farm. This assault was repelled, as was a second assault. Meanwhile a desperate attack by the Prussian division on our extreme right against the French reserve artillery was bloodily repulsed and things began to fall apart on that front. 




The middle Prussian division that had been diverted from its original task by the French division that appeared in their rear filled the gaps on the now collapsing Prussian right. But the end was nigh and when the French on my left finally sorted themselves out and began to press forward, even the massed batteries of the reserve could not hold them. The game came to a conclusion shortly after, a decisive French victory.




The day had been cooler and there had been a couple of rain showers, so drinks on the deck were abandoned. While dinner was prepared a DVD played. After dinner we watched the DVD “Conspiracy”.

Monday, 5 October 2015

Second Schlegwig-Holstein War

The release of the first figures from Northstar Military Figures of their range of Danish figures for 1864 and the recent reading of the Tom Buk-Swienty book “1864: The Forgotten War that shaped Modern Europe” has renewed my long-term interest in the Second Schlegwig-Holstein War. So I went digging in my files and found that I had actually amassed quite a bit of information. I have included some here.

 

When I first showed an interest in this period a friend has loaned me a book several years ago that he had bought at the Danish Military Museum in Copenhagen together with a colour plate showing the uniforms. I had scanned both, but both have been temporarily (I hope) lost with the hard drive issue I have had of late. Fortunately I had printed a copy and equally fortunately I hadn’t thrown them out in one of my clear outs. I have scanned the printed output and included them here (my apologies for the image quality, but it is the scan of a print of a scan).

 

The Infantry

The only variation of uniform was found in the lifeguards and the 18th Regiment. The former does appear to have worn the bearskins into battle and while all other regiments wore the fatigue cap in the field, the 18th regiment wore the shako.


 

Lifeguard, 18th Regiment

Senior Officer, Captain, NCO

Dragoon trooper


Artillery crew

 

Army Organisation


I have included a full order of battle at the end of this article, but the lower level organisations were:


(Source: Danish Army Museum publication)


Infantry:

There were 23 infantry regiments (1 Life Guard regiment and 22 line infantry regiments) each of two battalions. Each battalion comprised of around 850 men, in four companies, each of which comprised a captain, 3 lieutenants, 26 NCOs, three buglers and 180 men


Cavalry: 

There was one Guard Hussar and six regiments of line dragoons. Each comprised of 600 men in six squadrons.


Artillery:

There were fourteen field batteries organised in batteries of eight guns, in sections of two guns each. Batteries were equipped with either 4-pound Rifled or 12-pound smoothbore guns.

 

Order of Battle

The Danish Order of battle at the commencement of the hostilities was:


(Source Nafziger Collection):

 

Army Commander: de Meza

lst Division: Gerlach

  lst Brigade: Lasson

      2nd Infantry Regiment

      22nd Infantry Regiment

  2nd Brigade: Vogt

      3rd Infantry Regiment

      18th Infantry Regiment

  3rd Brigade: Waroishoffer

      16th Infantry Regiment

      17th Infantry Regiment

  Attached:

      4th Dragoon Regiment (3 squadrons)

      2nd Artillery Battery

      10th Artillery Battery

2nd Division: du Plat

  4th Brigade: Wilster

      4th Infantry Regiment

      6th Infantry Regiment

  5th Brigade: Harbow

      7th Infantry Regiment

      12th Infantry Regiment

  6th Brigade: Bulow

      5th Infantry Regiment

      10th Infantry Regiment

  Attached:

      Guard Hussar Regiment (3 squadrons)

      8th Artillery Battery

      9th Artillery Battery

3rd Division: Steinmann

  7th Brigade: M. Muller

      1st Infantry Regiment

      11th Infantry Regiment

  8th Brigade: Scharffenburg

      9th Infantry Regiment

      20th Infantry Regiment

  9th Brigade: Noergvard

      19th Infantry Regiment

      2lst Infantry Regiment

  Attached:

      4th Dragoon Regiment (3 squadrons)

      11th Artillery Battery

      12th Artillery Battery

Cavalry Division: Lindemcrone

  1st Brigade: Hommens

      3rd Dragoon Regiment

      5th Dragoon Regiment

  2nd Brigade: Scharffenburg

      6th Dragoon Regiment

  Artillery:

      5th Artillery Battery

Reserve Infantry Brigade: Caroc

      8th Infantry Regiment

      5th Infantry Regiment

Reserve Artillery:

      1st Artillery Battery

      3rd Artillery Battery

      4th Artillery Battery

      6th Artillery Battery

      7th Artillery Battery

      13th Artillery Battery

Reinforcements that joined at Danewerike:

Infantry

      Livgarde Infantry Regiment

      13th Infantry Regiment

      14th Infantry Regiment

3rd Cavalry Brigade:

      2nd Dragoon Regiment

      Guard Hussar Regiment (3 squadrons)

Sunday, 27 September 2015

Finally, a Bit of Painting

I held a paintbrush today for the first time in weeks. It was not, however, not to paint figures, but rather to work on some items needed to take down to Tarawera for our annual weekend of wargaming.

First was to touch up an item I made 28 years ago. It is windmill that was especially made for another Tarawera game, set in the VendĂ©e during the French Revolution. This has been sitting in the garage for several years. The rear sail had broken off and needed to be completely remade. The model was also looking tired. The original paint job was dark, or perhaps the colours had faded over the years, so it was brightened up and will appear in the WSS game at the end of next week.

The nervous miller peers out his window

The second batch of items were also fix-ups. These were a collection of small terrain pieces I want for my RJW game. They had all been made over a year ago, but had suffered badly when the box they were in was dropped. These were repaired and repainted.


The third item that I assaulted with the brush was an item that won't be heading south in October. This model of a wooden building was made in 2012 as a part of a Bohemian village, intended for use in our Austro-Prussian games. It was completed, but never painted and has been sitting in a cupboard gathering dust. Since the main project for the rest of this year will be the Crimean War armies I figured that this structure would sit well in the Crimea and needed painting.


This week also saw the realease of figures for the Danish army of Second Schleswig War by Northstar Military Figures. This war has appealed to me for a number of years - it is a logical extension to my Austro-Prussian and Franco-Prussian collections and even more so as I finish reading the "1864" book on the subject. Some years ago I went so far as make the masters for a range of Danes, but the opportunity to get them manufactured never arose. So the arrival of the Northstar range is great - all I have to do is figure out how to fit the purchase of this army in with all the other armies I want to build!




Sunday, 13 September 2015

Busy times...

Although I have posted only once since the end of our American holiday, my inactivity online should not be mistaken for a general inactivity in the hobby. I have been very busy with hobby stuff. I played a WSS game last weekend (but took no photos, so there is no AAR) and in the last couple of weeks I have been preparing for our group's annual gaming weekend.

For the last 30 years, this year makes 31, a group of us travel to the Lake Tarawera for what was once a weekend of gaming, but has now grown into a six day event. For those not familiar with New Zealand geography, Lake Tarawera is about 20 kilometres east the city of Rotorua (roughly 230 km south of Auckland, where most of our group live). This year we will all head down in early October and will play five games covering the: Russo-Japanese War, Franco-Prussian War, Napoleonic Wars, War of Spanish Succession and an ironclads game from 1866.

For me personally the logistics of this year's event are bigger than usual. First, I am supplying armies or parts of armies for all five games for the weekend - all of the RJW figures, the Bavarian contingent for the WSS game, French and Prussian units for the FPW game, some Prussians for the Napoleonic game and the 1866 ships. All these fill up seven plastic cabinets holding a total of 25 drawers, plus three boxes of ships. Second, I have an array of scenic items required for my RJW game - fields, haystacks, a monastery, farm buildings, gun positions, a large box of entrenchments, another of wire entanglements. Some of these have been made especially for these games. The boxes of figures and terrain are stacking up in the spare room, despite the protests of her indoors. None of this is a problem, except that I may struggle to find space in the car for the beer and wine supplies!

Some of the purpose built items for the games...
The gabions for the WSS game
The paddy fields for the RJW game

Of a much bigger concern is that in late July I suffered a major hard disk failure, on which was all the information for the RJW game, including scenario and rules. I also lost all the rules and record sheets for the ironclads game. There were backups on another drive, but not current. Most of the data is probably recoverable, but data recovery costs money and takes time, neither of which I have to spare at present. 

All is not lost though. Luckily I did have a PDF copy of the scenario and the two sets of rules. Reformatting them into an editable format was a relatively quick task - it what I do every day for a living after all. But the record sheets for the ironclads game is another story altogether. This is not only because I also lost the spreadsheet with all of the ship specifications (so I need to go back to scratch), but also because the spec sheets are graphically intense and will take time...and I only have two weeks...and the real world is imposing some real demands on my time! 

Oh well, I guess I had better dig those naval books out again! 

Thursday, 27 August 2015

A Welcome Break

The lack of posts for the last month is the result of a long-planned (and much anticipated) trip to the USA, taking in San Francisco, Southwest Alaska and Hawaii.

I really enjoyed San Francisco - a vibrant city. We visited Alcatraz, which I actually found interesting, but even more so was the one and only military thing I looked at on the mainland - when we got back to Pier 35 there was this thumping great Civil War Rodman gun on a casement carriage on display. I don't recall the calibre but it was big!


The Rodman at Pier 35

The largest part of the trip, eleven day in all, was spent in Alaska, with four days in Juneau and seven on a luxury cruise around the glaciers and inner waters. Juneau is a quaint place, although somewhat over filled with jewellery stores - much fun for her indoors, but of little interest to a wargamer on holiday. Once you got away from these stores and the hordes that came off the big cruise ships it was a great little town - it kind of reminded me of that TV programme "Northern Exposure" that was around in the 1990's, with lots of quirky people.

The cruise was everything a luxury cruise was supposed to be. Just 36 passengers and 15 crew, great food, good wine, stunning scenery, an abundance of wildlife (from bears, whales, otters, seals, sea lions, wolves, dolphins, porpoises, eagles and a huge number of different types of sea birds), kayaking and onshore excursions.
Coastal Brown Bears on Baranof Island

The final phase of the trip was in Honolulu. This was the wind down part if the trip and we pretty much just poked around the city. We did do two military things - visited the Arizona Memorial and the Missouri at Pearl Harbour. I am not a naval person, but the Missouri was fantastic. 

We also visited the Hawaiian Army Museum at Waikiki. I had been there seventeen years ago, but it has had a make over and is a great little museum - and is free.


Two of the Vehicles on Display Outside the Museum

In Barnes and Noble I found a copy of the director's cut of "Gettysburg" and "Gods and Generals" that I had been drooling over on Amazon for the last few months and managed to slip that into the suitcase.

Well it is back to reality now and back to work on Monday - I have deliberately avoided checking my work emails for the last three weeks and previous experience tells me that there will be 600 or more waiting for me!

Friday, 24 July 2015

Wars of the Roses Scenario Idea

Readers of this blog will know that one of the groups that I regularly play in has dabbled in Wars of the Roses and that back in May I took the plunge and purchased some Perry plastics for this period. I had no real plan at that time other than to build up a small retinue for use with the others in the group.

found that the two boxes I bought, the archers/polearms and the foot knights, enabled me to build two units of archers, one of billmen, two of foot knights and a command base. I decided that I would build a retinue for each side and that each retinue would consist of two units of archers one of billmen and one of foot knights, plus the noble. I would also add a few units of mercenaries. I quickly found that I could achieve this with two more boxes of figures and I now have two retinues plus a unit each of mercenary crossbows and handgunners, and a unit of pike in construction. All units have a standard structure of three stands containing five miniatures.

Friday will see my little army having its first outing so here are a few images of Lord Fauconbeg's retinue.

Fauconberg and his standard bearer.

The Infantry with Polearms

The Retinue Knights


One of the units of Archers

Then on one of those long, tedious drives home that I have to endure each day in the Auckland traffic I had an idea about how to use these forces in a game system that could be played over and over again on different terrain.

First of all I would need to get some more figures – how surprising that one of my projects should start out as a small force and then expand – probably to a little more than double the current force.

The idea is that the game involves six commands, one of while represents Richard and another that represents Henry, and a reasonably large table with a busy, rolling terrain. The game can be larger and accommodate more commands, but I had a limit it to what I was willing to collect. 

The table is divided into four roughly equal areas with as many overlapping and borders as possible. Each area has a village of three or four buildings or small castle, each of which is at least 1 meter away from the next village. Each of these villages is a home base for one of remaining four commands each of which represents a local noble and has a retinue of two units of archers, one of billmen and one of foot knights. The graphic shows a possible table layout (without terrain details), where the coloured areas represent the different domains and the black dots the villages.
A Two Player game

In a two player game one player represents Henry and one Richard. The game starts with each drawing one of four cards, marked A, B, C or D. At that point Richard and Henry, declare thie cards and,  accompanied by a unit of mounted knights, arrive on the table edge that corresponds to their card, as marked on the graphic, and raise their standard. This is an area of divided loyalties so no one really knows who supports who so to determine loyalties:

The other commands, under the leadership of a noble are placed in their home bases

For each noble roll 1xD6. A score of 1 or 2 and the noble aligns to Richard, a 3 or 4 to Henry and a 5 or 6 stands neutral. 

Six cards, one for each of the units of mercenaries and one blank, are shuffled and placed face down, one in each of the Noble’s areas and two more randomly, and at least 500mm away from any home base. These are then turned over and the mercenaries placed there in camp.

Any noble who has declared his allegiance is controlled by the appropriate player. 

The game commences as normal within the limits of the rules being played.  In the normal move sequence, each player may attempt to approach the mercenaries or the non-aligned retinues. This they do by moving a unit or a commander to within 200mm of the other unit and rolling 1xD6 with the following result:

For mercenaries a score of 4,5,6 will have them join the faction approaching, otherwise they will remain neutral this turn.

If an uncommitted noble, a score of 1,2,3, will have then join the faction approaching, a 4 will have them join the opposing faction and the 5 6, will remain neutral this turn.

So the game progresses.

A Multi-Player game

In a multi-player game two players are randomly selected to play Richard and Henry. Each then draws one of four cards, marked A, B, C or D, and declares the card. At that point Richard and Henry, accompanied by a unit of mounted knights, arrive on the table edge as marked on the graphic and raise their standard. 

The mercenary units are placed in the same way as in the two player game.

Once the rival standards are raised the players declare their loyalty. To do this they each draw one of the cards mentioned above. Staring with the player with the A card and then working sequentially through to D, each player declares whether he is for Richard, Henry or is neutral. 

And so the game develops, until one side concedes defeat or if Richard or Henry are captured or killed.

Mercenaries that are approached by a messenger or noble (within 200mm) will roll 1xD6 and a score of 4,5,6 will have them join the faction approaching, otherwise will remain neutral this turn.

Treachery

There is no requirement for players to remain aligned to one side for any length of time, and may change sides at will. 

Similarly no one needs to respect a noble’s neutrality and neutral nobles can be attacked by any faction. Neutral mercenaries, however cannot be attacked.

Monday, 20 July 2015

1914 WWI Game

Yesterday we played a WWI game. Set in 1914, the scenario saw a Belgian infantry company, supported by a HMG, a platoon of guides and a single Minerva armoured car, retreating in the face of a German advance. As the Belgians entered a village a small German force consisting of an infantry company, a platoon of uhlans and a platoon of jÀger cyclists and their accompanying HMG managed to get across their line of retreat. The Belgians took position in the village and it was not long before another two German infantry companies, four HMGs and a battery of field guns appeared.

Above and below, the Belgians occupy the village


By sheer chance two reconnaissance forces, one British and the other French, each of an infantry company, a platoon of cavalry, a section of artillery and several HMGs were intending to use the same route as the Belgians, and arrived just as the Germans appeared.

The game began with the British cavalry dashing up the road and dismounting along a hedge row near a stream, with their HMG in close support. The French then commenced what was going to be a long march across the open fields. 


The British cavalry advance


The French advance

To counter the British move the German intercepting force took positions. The uhlans dashed forward and dismounted opposite the British troopers, within rifle range, while jÀgers and their HMG took a position a little to the right. The infantry company deployed a little to the rear and waited to see how the action developed. Meanwhile the main German force began an advance on the village with the HMGs and the battery covering the infantry.


The jÀgers and their MG take position

The Germans soon found that the Belgians were not going to be easily moved from the village and an initial attempt to push them aside were met by heavy rifle and HMG file, although the Belgian HMG team was soon taken out of action by two German HMGs. The Germans needed to get their guns into action, but they struggled to find the range.


Above and below, the initial German advance on the village


On the British front the uhlans and jÀgers got the better of the British troopers and after a short fire fight drove them off. But the leading British infantry and French artillery soon took their toll on the jÀgers and they were dispersed shortly afterwards. The Uhlans suffered equally and the defence against the British and French was going to fall to the supporting infantry company. One platoon occupied a house in the village at the centre of the table, while the other two took post below the crests of the hills.


The French Artillery


The first British infantry in action


The French command try to figure out where they are

Meanwhile the German main force, seeing the error of its initial deployment, moved to swing past the village while the artillery and the HMGs attempted to pin down the Belgians. The Belgian armoured car drove up and down the roads firing its MG whenever the opportunity arose.


The German movement around the Belgians

That Minerva armoured car

As the afternoon wore on the French command completed it long advance and approached the Germans holding position below the crest of the hills, while the British artillery began to find the range of the Germans there. The Germans were significantly outnumbered here and as the losses from British gunfire began to mount the Germans fell back from their position in the hope that the French might be tempted to forward across the crest where they would be caught in a crossfire.


Belgian Infantry advancing, with that armoured car in the backgroound

The Germans were in trouble now, more than a third of their units had fallen apart and another third were in bad way. The Belgians were hanging on to the village by doggedly and the British, although they had a bit of a setback against a flanking German force, stabilised and began to apply real pressure on the beleaguered German intervening company. One platoon, struck by heavy artillery, MG and rifle fire disintegrated. A second platoon assisted in an unsuccessful attempt to dislodge a Belgian platoon from a small wood, but was then pinned down in the open. When the French dragoons, that had been waiting all day for the opportunity to strike, charged, the German platoon fled directly into the fire of the Belgians in the wood and was destroyed.


The French dragoons prepare to charge

The German platoon in the house held out for another couple of turns before they were surrounded and forced to surrender. The other Germans, badly battered withdrew and left the Allies in control of the field. The Belgian force, the smallest on the field, proved to be the most effective - having been engaged all day they had lost only one infantry platoon and their HMG. The Germans effectively lost two of their three companies.


British infantry advancing

It was a great game that retained its excitement right to the very end.