Sunday, 6 September 2026

Napoleonic Game

Today's game, postponed from two weeks ago, was a Napoleonic one. Set in  September 1813 with the French column falling back towards Leipzig where the Emperor is consolidating the army for the next phase of operations. However, as the column was moving west a sizable Coalition force has been detected advancing from the south on a parallel road, threatening to capture the vital bridge over the Mulde near Bennewitz. A French force consisting of three small infantry divisions and two cavalry divisions have been turned south to intercept this force and prevent it from interfering with the rest of the column crossing the Mulde.

The French begin the game on the northern edge of the table, up to 300mm in from the edge, but only need to deploy troops in view from the opposite side of the table. Initiative is weighted in favour of the Coalition (they roll 2 dice to the French 1 - the highest score moves first) once the first turn is completed the French player must place all his units on the table.

The Forces were:

French

Coalition

Infantry Division: 10 battalions, 2 light, 1 field, 1 horse batteries

Infantry Division: 8 battalions, 1 field, 1 horse batteries

Infantry Division: 8 battalions 2 field batteries

Cuirassier Division: 3 Cuirassier regiments, 1 horse battery

Heavy Cavalry Division; 4 Dragoon regiments, 1 horse battery

Artillery Reserve: 1 field, 1 heavy batteries

Austrians:

Infantry Division; 8 battalions, 2 field batteries

Light Brigade: 1 Hussar regiment 1 jager and 1 Grenze battalion, 1 horse battery

Russians:

Infantry Division: 12 battalions, 2 light, 1 position battery

Prussians:

Infantry Division: 8 line, 2 reserve 2 landwehr battalions, 1 jager battalion, 2 field batteries

Coalition cavalry:

Division: 4 Austrian Cuirassier regiments, 1 Russian horse battery

Division; 2 Russian dragoon, 1 Prussian Landwehr and 1 Prussian Cuirassier regiments, 1 Prussian horse battery

27 battalions, 7 Cavalry regiments, 2 light, 6 field and 4 horse batteries

35 battalions, 9 cavalry regiments, 7 field and 3 horse batteries


In addition each side had a reserve they could call on. Each reserve consisted of a brigade of guard infantry, a brigade of guard cavalry plus artillery. There were, however, restrictions on the reserves. Both sides had to decide before the commencement of turn 4 if they were going to call the reserve and if they did would roll 1 xD6 and if the score was 4,5,6 it would arrive on the table edge in turn 4 otherwise on turn 5. There was also a catch for calling that reserve that neither side was aware of (other than being told that there was a potential penalty). That catch was that the French guard was the rearguard of the column and the Russian guard was closing on them. If the French Guard was called and the Russians were not, the Russians are assumed to have driven the main French column and secured the Mulde bridge, winning the game. Conversely if the Russian guard were called and the French were not, the main French column was not pressured and crossed the Mulde, winning the game. If neither of the guards were called success was determined by who controled the three exit roads on the French northeastern side of the table.

The Terrain


 
The Game

My  plans for an eight player game were thwarted when two had to cancel and I had to play, where I had intended to umpire. Sadly one of those who cancelled was our regular war correspondent so I am drastically short of photographs.

The French deployed  their strongest division plus the cuirassier division on their right, with the other two divisions to the left and on the extreme left the dragoons. 

The Coalition forces deployed with the Russians in the left, the Prussians to their right and the Austrians on the extreme right. All their cavalry was to the right.

The Russians were quickly held by a sweeping movement by the French right, but were able to hold their position, despite appallingly bad luck with their artillery. The main coalition effort was by the Prussians supported by the Austrian artillery and cavalry. 

The French left, however,  was a hard nut to crack because it was difficult for the Allies to find away around the farm. The French commander in this sector, however, was convinced he was defeated from the start, yet he held onto his position until almost the very end of the game.

The Russians were always going to be in trouble, but a bit of bad luck on the French part let them hold on for longer than they should have, but in the end they crumbled, the Russian Guard was called and ordered to march right across the rear of the Coalition  position toward the left. The unengaged Austrian infantry also shifted left. 

In the end the left of both lines collapsed. The Prussians mauled but not beaten controlled the centre right while the Russian Guard and Austrian infantry formed up to face the largely intact French right.

But as the action came to a close, since the Russian Guard  had been called, there was no pressure on the French main column and they managed to clear the bridge. The rearguard, badly mauled as it was, has saved the day. The Emperor was pleased.

And so to the few pictures I managed to take...in no particular sequence...















Tuesday, 1 September 2026

Villages for the Franco-Prussian War - Part 7: The First of the Alsace Houses

The inspiration for the first building of this set is this house from the village of Morsbronn:

My interpretation is a little different, but I hope it keeps the general feel.







The wooden balcony at the front and the open verandah at the back are made from plasticard and the scalloped roof tiles are a plasticard sheet - the scallops are a little over sized, but that was the only size available.

I haven’t completed work on the base yet because I have yet to decide how the village will fit together. Once a few more buildings are finished, and there will be five or six in total, I will sort the basing out.

Sunday, 30 August 2026

Khartoum

Today I made up a foursome to play a game based on the storming Khartoum.

The scenario was taken from the Black Powder Blood on the Nile supplement (although the rukes being played were not Black Powder).

Khartoum was defended by three units of Egyptian infantry, one of Bashi Bazooks, several small units of citizen levy, three field guns and a Gardener gun.  A secondary force of one unit of Egyptian infantry and a gun occupied a smaller fort across the Nile. The attacking force consisted of four warbands: one (the Mahdi's) of four units, another three each of two units.

The game was always going to see the Dervishes storm the city, it was just a matter of how longbit would take. 

A view across Khartoum before the attack began

My command (above and below) were assigned to attack the separate fort


The remainder of the force sweeps forward against the main walls

  
My first attack against the fort - this attack was repulsed, but a subsequent one succeeded

The main force strikes the main wall like a tidal wave

Gordon is getting worried

Above and below, the main wall is stormed.


The Dervishes pour through the streets

My having taken the fort follow up on the routed Egyptians

Above and below, Gordon's anxiety grows as the defence collapses






Moments before the Dervishes came knocking on Gordon's door

In the end Gordon was captured. His fate is unknown at this point.

It was a good way to spend a few hours on a wet and windy Sunday.

Friday, 28 August 2026

Tripping Again...

With winter sliding slowly away towards spring we have decided to get away for a few days to Nelson at the top of the South Island. The last time we visited Nelson was March 2021, but the deciding factor for visiting was not only the length of time between visits, but also that my last long service recognition trip (from my airline service) expires in December so it needed to be used and Nelson being a single sector destination so it is easy to get to.


An 8:00AM arrival combined with a 3:00PM motel check-in meant that we needed to fill some time. So we drove to Blenhiem, some 65 km to the east. A visit to a store for her indoors was followed by a pub lunch then a visit to the Omaka Aviation Heritage Centre. This place has superb displays of WWI and WWII aircraft. The WWI section is hugely influenced by Peter Jackson who has a passion for the era and contributed heavily.



Clearing the Red Baron's crash


A difficult landing...
 
The WWII section has a smaller number of aircraft, but is just as impressive.






We had been here before, some five years ago, but it was well worth a return visit.







Saturday, 22 August 2026

Villages for the Franco-Prussian War - Part 6: The Lorraine Houses Completed!

These two end pieces complete the Lorraine village-rue. They are both rather plain residences.

The first is a narrow hipped roof building. 

Front and side

Side and back

The second is a rather odd shaped building. I could have made it a regular shape, but I had to change the roofing material I was using because I couldn't find any stock of the original. This new material is in smaller sheets which left some odd shaped off-cuts that I figured needed to be used - also I had bought the last two packs of the material. So I adjusted the shape of the building around the left-overs.

Front and side

Side and back

Also completed are the first three of the garden wall pieces. There are a variety of widths to these pieces but the depth is a standard 60mm so that a 60x40mm stand can be placed inside. These are made from a variety of offcuts and there will be will be another six or so pieces, in various stages of repair and with differing amounts of foliage, thst will be made as I work on other projects. Of course, in a real village the yards would be much deeper than I have made them (contemporary maps, photographs and sketches show them 50-100 metres deep) and cluttered with outhouses, storage sheds, gardens and small orchards, but these are wargames buildings - that depth would make them too big on the table and the clutter would make them impractical for gaming.



So lined up as a village here are all thirteen of the houses.


 Now, along with the church, in a couple of variations, with a bit of AI assistance from Google Gemini.