Showing posts with label Wars of the Roses. Show all posts
Showing posts with label Wars of the Roses. Show all posts

Monday, 24 May 2021

Wars of the Roses Game

 Sunday’s game was a Wars of the Roses battle.

I set this game up along the lines of a game played several years ago where each player has a battle of four units: one of foot knights, one of halberdiers and two of archers. Each comes onto the table at at different location, without having declared an allegiance. Then Henry and Richard arrive on the table, each with a unit of mounted knights and one of light cavalry. The other players then have the option of declaring allegiance to one of the rivals or remaining neutral. 

Also available are seven mercenary cards (placed face down) representing five mercenary units. Two of those cards are blank. Whenever a player comes within 200mm of a card it is turned over to reveal whether the unit is crossbowmen, handgunners or pikemen and 1xD6 is rolled and with a score of 4+ the unit will join the player and if failed the player can attempt again in another turn or another player can approach the unit and attempt to take control of the unit.

The game was originally set up for six players, so when we suddenly had ten available, thee was a bit of a scramble to get enough figures together.

So how did the game run? Well as soon as Richard and Henry raised their standards two battles joined each of them and four battles remained neutral. Meanwhile everyone raced for the mercenaries.

Horray for Harry!

Richard rides the line to inspire the lads!

Within a couple of turns another two battles had joined Richard, two remained neutral and four out of the five mercenaries were snapped up by Richard and his battles.

The mercenary crossbowmen take position

“Oi! Watch where you’re pointin’ that arrow mate!”

It took a bit of time to develop but the serious action developed on Richard’s right between one of his battles and two of Henry’s. One of the neutrals stayed in a fixed position on the Lancaster left while the other moved around their right, intent unknown.

The Knights clash

The battles advance (above and below)


One of the Yorkist battles paused for a while and resumed neutrality, but when the Yorkist cavalry formed so that he might ride a significant part of the force down, the error of ways was admitted. 

Then one of Richard’s battles decided to attack the neutral battle on Henry’s left and has some initial success. But his opponent rallied and struck back with a force that sent the Yorkists reeling and despatched them from the field. In fact things were seriously in the balance here as Richard faced capture. Only a lucky activation result got him clear of danger.

The Yorkist deployment on the left



Charge!

A mean looking bunch!






Meanwhile the battle on the York left continued as another of their battles joined the fray until suddenly two of Henry’s battles gave way.

Although one of the neutrals had been brought into the battle on Henry’s side by default, and did remarkably well, no one knew what the remaining neutral was going to do and Henry decided that victory could come another day…if he could keep his head.




Sunday, 3 April 2016

Wars of the Roses Game

Today we played another Wars or the Roses game. The basic scenario was the same as the one we played at the end of February (https://www.blogger.com/blogger.g?blogID=4202191777127653648#editor/target=post;postID=3321519443020166817;onPublishedMenu=posts;onClosedMenu=posts;postNum=6;src=postname)

I did make two chnages to the scenario for this game. First, players could not change sidesonce they   declared loyalty. Second, because we had eight players, the mercenaries were assisgned to players and then aligned to one of the royal contestants rather than being up for grabs by all.

The rules were the usual home grown set and worked so well that we managed fit two games in during the day.

Below are a series of shots from the day.















Sunday, 28 February 2016

Wars of the Roses Game

Today we played our first game for the year - a Wars of the Roses game. The concept behind the game was originally posted here http://stracmark.blogspot.co.nz/2015/07/wars-of-roses-scenario-idea.html, but the actual rules for the game were as follows:

The Forces 
Henry VII of Lancaster: 
 • One command base
 • One messenger
 • One unit of three stands of mounted knights 
Richard III of York: 
 • One command base
 • One messenger
 • One unit of three stands of mounted knights
Four Noble Retinues (Fauconburg, Talbot, Grey de Codnor, Audley) each of:
 • One leader
 • One unit of three stands of foot knights
 • One unit of three stands of billmen
 • Two units of three stands of archers. 
Mercenaries (not assigned) 
 • Two units of three stands of Crossbowmen
 • Two units of three stands of Handgunners
 • One unit of three stands of Pikemen


The Terrain 
The table contains six specific domains, each of which contains a village, farm or keep as a home base and each is about 1500mm apart. Each domain is has a logical boundary (stream, river, road, hedge row etc). The terrain is rolling with many hedged fields and a few woods. 

Deployment
Before the game commences six black backed cards, each one representing Richard, Henry and the four nobles, are randomly placed face down, one each in one of the home bases. Seven mercenary cards (one for each of the units and two blanks) are placed face down on the table in their start locations. The mercenary cards must be placed at least 500mm away from any of the player cards. 

At the beginning of the game the each player will draw a card from a second,  blue backed, stack of  Noble cards to determine which force they will command. All the noble cards on the table are then turned over and the units belonging to that command are deployed in place. All units deploy within 150mm of the limits of their home base. 

Mercenary cards remain face down until a unit, leader or messenger comes within 200mm of the card, at which time the relevant unit is placed on the table. 


Initiative
At the commencement of each turn Henry, Richard and any noble who has not declared allegiance will draw a card to determine the order of play. Once a noble has joined a faction, they will move with that faction. 

Declaring Allegiance 
Once the rival standards are raised, i.e once Richard and Henry are deployed, the players declare their loyalty.

And so the game develops, until one side concedes defeat or if Richard or Henry are captured or killed. 

Mercenaries that are approached by a unit, a messenger or noble (within 200mm) will roll 1xD6 and a score of 4,5,6 will see them join the approaching noble or messenger, otherwise will remain neutral this turn. Mercenary units will not move or fight until they have joined a faction. If all nobles join one of the Royals, all of the mercenaries will immediately move to join the other Royal. 

Treachery
There is no requirement for players to remain aligned to one side for any length of time, and may change sides at will. Similarly no one needs to respect a noble's neutrality and neutral nobles can be attacked by any faction. Neutral mercenaries, however cannot be attacked. 

Home Base Defence 
Home bases will have an intrinsic defence value equivalent to one unit of peasants (3 stands). The peasants are free to move from building to building within the home base. They are armed with bows but fight at a lower rate than retinue troops.

So how did our game go?
Richard and Henry appeared at diagonally opposite ends of the table and only Grey stood with Henry. To make matters worse for Henry, of the three mercenary cards near him, two were blanks! Henry and Grey decided to try to defend the line of the river.


Richard, with Talbot on the right, Audley on the left and Fauconberg in the centre, gathered up the remaining four mercenary units and marched up the table.

Audley, finding no opposition in front of him (baring a large flock of sheep - that caused a fair amount of comment) crossed the river easily, but then found it difficult to manoeuvre around the woods on the opposite bank. Talbot secured the high hill above the river and then edged forward to engage Grey.


Henry, hoping he could break through and get at Richard, who kept his mounted knights behind the lines, charged at Fauconberg with his mounted knights, driving back two units of archers, but took such heavy losses that he could push no further. The knights withdrew across the river.


Talbot pushed across the river and drove back Grey with some accurate archery, while Henry called "Rally on me!" and led the mounted knights into Audley's leading unit of archers, routing them. But again Henry's knights ran out if steam. 


However, the shock of the attack of Henry's attack must have shaken Fauconberg's resolve because he changed sides, attacking Richard and Talbot. Richard's knights easily beat Fauconberg's mercenaries back and Talbot, having forced Grey back, turned back to face the new threat.


Fauconberg's treachery soon turned against him as his command was slowly taken apart by Talbot and a unit of German crossbowmen. After a couple of turns his command collapsed and fled the field.

Richard then turned his attention to Henry and Grey. The writing was on the wall, and although Grey checked Talbot, Audley was largely untouched and pressed forward, destroying Henry's only mercenary unit. 

A final fight between Henry and Richard, led to Henry's demise. For his treachery Fauconberg was found hanging from a tree, while Grey, bound to a chair, watched with alarm as Richard and Talbot heated pokers in the fire.

Tuesday, 22 December 2015

Wars of the Roses Project - Completed!

Sunday saw the completion of the WotR project when I put the last coat of paint on the last two units of archers.

What was intended as a small project -  a retinue of 30 archers, 15 Knights and 15 billmen - has suffered a bit of scope creep and now there are 324 foot and 24 mounted figures. The army might extend a little bit more with the addition of some light cavalry. The whole army is made up from the Perry plastics.

Over the Christmas break I may have have a proper "parade", but for now here are a few shots of the latest unit of knights and billmen.


Henry


Henry and standard bearer


The knights


The billmen

Saturday, 28 November 2015

More Wars of the Roses Units

In the last week I have completed another three of WotR items using the Perry Miniatures plastic figures.

The first is the command base for Richard III (with his glowing eyes - I can't paint eyes).



Next is the unit of mercenary pike that I started way back in August and have just finished with the arrival of the last five figures.



And finally is a unit of mercenary crossbow unit, that still need their pavises completed.